MiniStudios Library $0.00

About · MiniStudios

Game Ownership Starts Here

Buy a game. Play a game. Sell a game

  • House flagships lead first. Reign and Heart open the Catalogue.
  • You hold a seat. Buy, play, then sell that hold.
  • Steam-style store rails stay. Featured, specials, charts in house chrome.

Not a slogan on a splash. A rule. If you paid, you hold a seat. If you are done, that seat can move. If you make rooms, you buy the forge once. Everything on this house is built so those three sentences stay true when money is real.

The Store

First sale. New seat.

List price in. Seat out. Founder 5% or the open pipe. Tools: one-time forge. Games are the breadwinner.

  1. 1
    Vendor listsA title or forge enters the shelf at list price.
  2. 2
    Player paysList, not a rent. One-time for tools. Games at full price.
  3. 3
    Seat grantedFounder 5% of list, or open pipe 1·2·3·4·5. One holder. One seat.
  4. 4
    LibraryYou launch what you hold. Day 9+ it may go to Market.

The Market

Pre-owned seats move.

Play rights follow the settled holder. 10% when a seat changes hands. The second half of ownership — not a loophole.

  1. 1
    List the seatAfter the return window. Day 9+. You sell the hold, not the IP.
  2. 2
    Transfer at 10%House take on the move. No AAA deal wall. No guaranteed floor.
  3. 3
    Seller loses playRights follow the settled holder. Memory is not a license.
  4. 4
    Buyer holds the buildMay pay an update pass later. Live build is not a free ride.

One tool. Three doors.

The launcher is not a social network and not a comment on Steam. It is a working object for three kinds of room.

Games

Players hold a seat.

Buy new on the Store. Keep it in the Library. If you are done, the Market can take the seat to someone who is not. Refunds are an ops window with an order id — not a slogan.

Vendors

List without leaving home.

Non-exclusive. Keep Steam. Keep Epic. You keep your IP. Founder seats are first 1,000, 5% live. Fail the bar later and you revert to the open pipe.

Creators

Own the forge. Ship the room.

ArtPint, MapDev, CraftBuilder, Muse, VoxPint, Ai Orchestrator — one-time tools. Suite at half for rooms in good standing. Overlord is the operator host.

Selling on the Market

After the return window closes on day 9, you list the seat you hold — never the vendor’s IP — on the Exchange, peer-to-peer or as a house sell-back, and when it settles the buyer is the holder and the house takes 10% of that transfer.

You sell the hold. Ten percent. No floor.

Used copies and updates

A used seat owns the build attached to it, so patches in the free window stay free, but after that window or a major version the vendor may sell an update pass that re-anchors current ownership, and a used buyer may have to pay to stay on the live build.

Pre-owned is not a free ride on the future.

How a seat works

The Store creates a new seat at list, the Library is where you launch what you hold, and the Market is where that same seat moves at 10% while the vendor keeps the title.

Seats follow the holder. The IP stays put.

Crossing Fields

The weekly event. Day 1–2 you may lock Reign or the guest universe. Predictors do not vote fic. The Record (most likely) settles who won. Heat and Odd keep serials beside it. Authors are good sports — Filed, Week-walker, no L on a byline. Public profile shows wins. Wrong at the gate stays on your dashboard.

Participation pays marks: lock 25, scene 40, piece 60, a rail vote 10. Twenty-five marks is a dollar on the Catalogue — house titles, not the Market. Weekly rail champion: a $20 coffee of their choosing.

White Fire is the figurine. 10,000 marks earned, not spent. A year or two of diligence. One per account. Spending on ArtPint does not reset the cast. The people who get there already bought the saga. That is the point.

The house games

Interest starts here. These are ours. Play them. Argue them in Crossing Fields. Then decide if you are a player, a vendor, or both.

Cast

White Fire

The figurine. 10,000 earned marks. A year or two.

Sell a game. Sell a seat.

Two doors, same house. Vendors list a new title — first sale, Founder 5% or the open pipe. You keep Steam. You keep the IP. Owners list a seat they already hold — the Market, 10% when it moves. You are not selling the vendor’s work. You are selling the hold.

The launcher

Take the shelf home.

Library, Store, Market, Crossing Fields marks. One EXE. After the games, after the two ways to sell — this is the door.

Download MiniStudiosMiniStudios-Setup-1.0.159-x64.exe · 397 MB

MultiStudios Estate

Not a listing booth. An integrative agreement between MultiStudios and the vendor: you remain a room, we remain the umbrella. Talent under one shelf without becoming a campus.

  • Founder’s Series — first 1,000 rooms. 5% from seat grant. Live, not a tease.
  • Non-exclusive. Keep Steam. Keep Epic. Keep your IP. MiniStudios is additive upside.
  • Fail the bar later and you revert to the open pipe 1·2·3·4·5. You are not locked in a pretty cage.
  • Free to sign up. Zero risk. The application does not cost a seat. You are not buying a booth.

What this is not

Not a 30% default with a paint job. Not an AI company. Not anti-Steam religion. Federation is additive. AtillaReign. No board. The mark is the doctrine: a closed volume, something living, gold, leaving it.

Open the Aviary